枚举 EntitySpawnReason实验性

表示实体生成原因的枚举。

An enum containing reasons an entity could be spawned.

枚举成员

Breeding: "Breeding"

繁殖生成的后代。

Bred offspring.

Bucket: "Bucket"

通过桶生成的实体(例如鱼)。

Spawned from a bucket (e.g. Fish)

ChunkGeneration: "ChunkGeneration"

因区块生成而生成的实体。

Spawned due to a chunk being generated.

Command: "Command"

通过 /summon 命令生成的实体。

Spawned via the /summon command.

Conversion: "Conversion"

由其他生物转化生成的实体(例如村民 -> 僵尸村民)。

Mob converted from another mob (e.g. Villager -> Zombie Villager).

DimensionTravel: "DimensionTravel"

从另一个维度传送过来的实体。

Mob transferred from another dimension.

Dispenser: "Dispenser"

通过发射器生成的实体。

Spawned via dispenser.

Event: "Event"

因游戏内某些事件生成的实体。

Mobs spawned due to some in game event.

Jockey: "Jockey"

与其骑乘的实体一起生成的骑乘生物(例如鸡骑士)。

Jockey spawned with the mob they ride (e.g. Chicken jockey).

Load: "Load"

从保存状态加载的实体。

Mob loaded in from a saved state.

MobSummoned: "MobSummoned"

由其他生物召唤生成的实体(例如恼鬼)。

Mobs summoned via other mobs (e.g. Vex).

Natural: "Natural"

自然生成的生物。

Natural Mob Spawning.

Patrol: "Patrol"

因巡逻而生成的生物。

Mobs spawned due to a patrol.

Reinforcement: "Reinforcement"

因增援属性生成的生物(例如僵尸)。

Mobs spawned from the reinforcement attribute (e.g. Zombies).

SpawnEgg: "SpawnEgg"

通过刷怪蛋生成的实体。

Spawned from a spawn egg.

Spawner: "Spawner"

由刷怪笼生成的实体。

Spawner spawns.

Structure: "Structure"

特定结构内生成的实体(下界堡垒、海底神殿、女巫小屋等)。

Mobs generated specifically within some structure (Nether Fortress, Ocean Monument, Witch Hut, etc).

TrialSpawner: "TrialSpawner"

由试验性刷怪笼生成的实体。

Mobs spawned from a Trial Spawner.

Triggered: "Triggered"

某些玩家触发的生物生成(例如骷髅马陷阱、凋灵、雪傀儡)。

Some type of player triggered mob spawn (e.g. Skeleton Horse Traps, Wither, Snow Golem).