类 PlayerSpawnAfterEventSignal实验性

Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.

方法

  • 实验性

    参数

    返回 void

    De-registers an event receiver for the player spawn event.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.