类 EntityTameableComponent实验性

Defines the rules for an entity to be tamed by the player.

层级 (查看层级一览)

属性

entity: Entity

拥有此组件的实体。若该实体已被移除,则为 undefined。

The entity that owns this component. The entity will be undefined if it has been removed.

使用时可能会抛出异常。

This property can throw when used.

InvalidEntityError

getTameItems: ItemStack[]

Returns a set of items that can be used to tame this entity.

This property can throw when used.

isTamed: boolean

Returns true if the entity is tamed by player.

This property can throw when used.

isValid: boolean

返回组件是否有效。若组件的拥有者有效,并且组件需要的任何 额外验证也通过,则该组件被认为是有效的。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

probability: number

The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

This property can throw when used.

tamedToPlayer?: Player

Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.

This property can throw when used.

tamedToPlayerId?: string

Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.

This property can throw when used.

typeId: string

组件的标识符。 Identifier of the component.

componentId: "minecraft:tameable" = 'minecraft:tameable'

方法

  • 实验性

    参数

    • player: Player

      The player that this entity should be tamed by.

    返回 boolean

    Returns true if the entity was tamed.

    Set this entity as tamed by the given player.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can throw errors.