类 EntityRemoveAfterEventSignal实验性

Allows registration for an event that fires when an entity is removed from the game (for example, unloaded, or a few seconds after they are dead.)

方法

  • 实验性

    参数

    返回 void

    Unsubscribes your function from subsequent calls when an entity is removed.

    无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.