类 EntityOnFireComponent实验性

When present on an entity, this entity is on fire.

import { system, EntityOnFireComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function setOnFire(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

skelly.setOnFire(20, true);

system.runTimeout(() => {
const onfire = skelly.getComponent(EntityComponentTypes.OnFire) as EntityOnFireComponent;
log(onfire?.onFireTicksRemaining + " fire ticks remaining.");

skelly.extinguishFire(true);
log("Never mind. Fire extinguished.");
}, 20);
}

层级 (查看层级一览)

属性

entity: Entity

拥有此组件的实体。若该实体已被移除,则为 undefined。

The entity that owns this component. The entity will be undefined if it has been removed.

使用时可能会抛出异常。

This property can throw when used.

InvalidEntityError

isValid: boolean

返回组件是否有效。若组件的拥有者有效,并且组件需要的任何 额外验证也通过,则该组件被认为是有效的。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

onFireTicksRemaining: number

The number of ticks remaining before the fire goes out.

typeId: string

组件的标识符。 Identifier of the component.

componentId: "minecraft:onfire" = 'minecraft:onfire'