类 EntityNpcComponent实验性

Adds NPC capabilities to an entity such as custom skin, name, and dialogue interactions.

层级 (查看层级一览)

属性

defaultScene: string

The DialogueScene that is opened when players first interact with the NPC.

无法在只读模式下修改此属性,详见 WorldBeforeEvents

entity: Entity

拥有此组件的实体。若该实体已被移除,则为 undefined。

The entity that owns this component. The entity will be undefined if it has been removed.

使用时可能会抛出异常。

This property can throw when used.

InvalidEntityError

isValid: boolean

返回组件是否有效。若组件的拥有者有效,并且组件需要的任何 额外验证也通过,则该组件被认为是有效的。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

name: string

The name of the NPC as it is displayed to players.

无法在只读模式下修改此属性,详见 WorldBeforeEvents

skinIndex: number

The index of the skin the NPC will use.

无法在只读模式下修改此属性,详见 WorldBeforeEvents

typeId: string

组件的标识符。 Identifier of the component.

componentId: "minecraft:npc" = 'minecraft:npc'