类 EntityHitEntityAfterEventSignal实验性

管理实体对另一个实体进行近战攻击时触发的回调。

Manages callbacks that are connected to when an entity makes a melee attack on another entity.

方法

  • 实验性

    参数

    返回 void

    移除一个回调函数,使其不再在实体进行近战攻击时被调用。

    • Removes a callback from being called when an entity makes a
    • melee attack on another entity. 无法在只读模式下调用此函数,详见 WorldBeforeEvents

    This function can be called in early-execution mode.