类 EntityGroundOffsetComponent实验性

设置实体距离地面的偏移量。

Sets the offset from the ground that the entity is actually at.

层级 (查看层级一览)

属性

entity: Entity

拥有此组件的实体。若该实体已被移除,则为 undefined。

The entity that owns this component. The entity will be undefined if it has been removed.

使用时可能会抛出异常。

This property can throw when used.

InvalidEntityError

isValid: boolean

返回组件是否有效。若组件的拥有者有效,并且组件需要的任何 额外验证也通过,则该组件被认为是有效的。

Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

typeId: string

组件的标识符。 Identifier of the component.

value: number

此属性表示当前地面偏移量的值。注意,该值实际上是只读的;设置地面偏移量的值不会对相关实体产生影响。

Value of this particular ground offset. Note that this value is effectively read only; setting the ground offset value will not have an impact on the related entity.

无法在只读模式下修改此属性,详见 WorldBeforeEvents

componentId: "minecraft:ground_offset" = 'minecraft:ground_offset'