实验性
定义实体的颜色。仅对某些具有预定义颜色值的实体有效 (例如,羊、羊驼、潜影贝)。
Defines the entity's color. Only works on certain entities that have predefined color values (e.g., sheep, llama, shulker).
只读
拥有此组件的实体。若该实体已被移除,则为 undefined。
The entity that owns this component. The entity will be undefined if it has been removed.
使用时可能会抛出异常。
This property can throw when used.
InvalidEntityError
返回组件是否有效。若组件的拥有者有效,并且组件需要的任何 额外验证也通过,则该组件被认为是有效的。
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
组件的标识符。 Identifier of the component.
此颜色的具体值。
Value of this particular color.
无法在只读模式下修改此属性,详见 WorldBeforeEvents。
静态
定义实体的颜色。仅对某些具有预定义颜色值的实体有效 (例如,羊、羊驼、潜影贝)。
Defines the entity's color. Only works on certain entities that have predefined color values (e.g., sheep, llama, shulker).