实验性
实验性
要获取其值的方块状态的名称。
Name of the block state who's value is to be returned.
若此组合拥有该状态则返回状态值,否则返回 undefined
。
Returns the state if the permutation has it, else
undefined
.
实验性
若此组合具有该标签则返回 true
,否则返回 false
。
Returns true
if the permutation has the tag, else false
.
import { DimensionLocation } from "@minecraft/server";
function checkBlockTags(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) {
// Fetch the block
const block = targetLocation.dimension.getBlock(targetLocation);
// check that the block is loaded
if (block) {
log(`Block is dirt: ${block.hasTag("dirt")}`);
log(`Block is wood: ${block.hasTag("wood")}`);
log(`Block is stone: ${block.hasTag("stone")}`);
}
}
实验性
一个可选的状态集合,用于进行比较。 An optional set of states to compare against.
可选
states: BlockStateArg<T>实验性
方块属性的标识符。 Identifier of the block property.
方块属性的值。 Value of the block property.
静态
resolve实验性
要检查的方块的标识符。
Identifier of the block to check.
可选
states: BlockStateArg<T>给定一个类型标识符和一个可选的属性集合, 将返回一个可在其他方块 API 中使用的 BlockPermutation(方块参数) 对象(例如,block.setPermutation)。
Given a type identifier and an optional set of properties, will return a BlockPermutation object that is usable in other block APIs (e.g., block.setPermutation)
import { BlockPermutation, DimensionLocation } from "@minecraft/server";
import { Vector3Utils } from "@minecraft/math";
import { MinecraftBlockTypes } from "@minecraft/vanilla-data";
function addBlockColorCube(targetLocation: DimensionLocation) {
const allWoolBlocks: string[] = [
MinecraftBlockTypes.WhiteWool,
MinecraftBlockTypes.OrangeWool,
MinecraftBlockTypes.MagentaWool,
MinecraftBlockTypes.LightBlueWool,
MinecraftBlockTypes.YellowWool,
MinecraftBlockTypes.LimeWool,
MinecraftBlockTypes.PinkWool,
MinecraftBlockTypes.GrayWool,
MinecraftBlockTypes.LightGrayWool,
MinecraftBlockTypes.CyanWool,
MinecraftBlockTypes.PurpleWool,
MinecraftBlockTypes.BlueWool,
MinecraftBlockTypes.BrownWool,
MinecraftBlockTypes.GreenWool,
MinecraftBlockTypes.RedWool,
MinecraftBlockTypes.BlackWool,
];
const cubeDim = 7;
let colorIndex = 0;
for (let x = 0; x <= cubeDim; x++) {
for (let y = 0; y <= cubeDim; y++) {
for (let z = 0; z <= cubeDim; z++) {
colorIndex++;
targetLocation.dimension
.getBlock(Vector3Utils.add(targetLocation, { x, y, z }))
?.setPermutation(BlockPermutation.resolve(allWoolBlocks[colorIndex % allWoolBlocks.length]));
}
}
}
}
表示一个由 BlockType 类型和属性(有时也称为方块状态)组成的组合, 用于描述一个方块(但不属于特定的 Block)。
示例: addTranslatedSign.ts
示例: addTranslatedSign.ts