实验性
表示方块在世界中的库存。用于像箱子这样的方块。
import { ItemStack, BlockInventoryComponent, DimensionLocation } from "@minecraft/server";import { MinecraftBlockTypes, MinecraftItemTypes } from "@minecraft/vanilla-data";function placeItemsInChest(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // Fetch block const block = targetLocation.dimension.getBlock(targetLocation); if (!block) { log("Could not find block. Maybe it is not loaded?", -1); return; } // Make it a chest block.setType(MinecraftBlockTypes.Chest); // Get the inventory const inventoryComponent = block.getComponent("inventory") as BlockInventoryComponent; if (!inventoryComponent || !inventoryComponent.container) { log("Could not find inventory component.", -1); return; } const inventoryContainer = inventoryComponent.container; // Set slot 0 to a stack of 10 apples inventoryContainer.setItem(0, new ItemStack(MinecraftItemTypes.Apple, 10));} 复制
import { ItemStack, BlockInventoryComponent, DimensionLocation } from "@minecraft/server";import { MinecraftBlockTypes, MinecraftItemTypes } from "@minecraft/vanilla-data";function placeItemsInChest(log: (message: string, status?: number) => void, targetLocation: DimensionLocation) { // Fetch block const block = targetLocation.dimension.getBlock(targetLocation); if (!block) { log("Could not find block. Maybe it is not loaded?", -1); return; } // Make it a chest block.setType(MinecraftBlockTypes.Chest); // Get the inventory const inventoryComponent = block.getComponent("inventory") as BlockInventoryComponent; if (!inventoryComponent || !inventoryComponent.container) { log("Could not find inventory component.", -1); return; } const inventoryContainer = inventoryComponent.container; // Set slot 0 to a stack of 10 apples inventoryContainer.setItem(0, new ItemStack(MinecraftItemTypes.Apple, 10));}
只读
此组件所属的方块实例。
Block instance that this component pertains to.
可选
表示包含一个 ItemStack 的容器。
使用该属性时可能会抛出异常。
返回组件是否有效。若组件的拥有者有效,并且组件需要的任何 额外验证也通过,则该组件被认为是有效的。
Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.
组件的标识符。 Identifier of the component.
静态
表示方块在世界中的库存。用于像箱子这样的方块。
示例: placeItemsInChest.ts